There are a lot of features and customization options with Shotgun, but I've been finding it frustrating to figure out best practices and overall workflow to employ for Game Dev. The docs I've read through so far cover lots of features, but I haven't found docs that cover the overall approach and link features together into an overall workflow. I understand that different groups have different workflows, but I'd like to see a single suggested overall workflow (beginning to end).
- Could someone please list the overall workflow for Game Development where you have a series of levels? Where's a best place to start? Do you start by creating a level and then assigning tasks and then assets? Or do you create a level, then assets, and then tasks?
- How is the "Game with Levels" Project Template intended to be used?
- In the "Game with Levels" template why are "Assets" and "Levels" the only thing listed under the "Art" folder, whereas the "Game with Teams" Project Template has "Notes, Tasks and Teams" under the "Art" folder?
Thanks,
Brad