Let's say you have an asset that needs a revision upstream in the pipeline. For example, an asset is in layout and there is a problem with the rig. Layout wants to kick it back to rigging, but at that point rigging needs to figure out if it needs to go further up the pipeline for a modeling fix, etc. Some studios handle this with a "kickback ticket" -- what would be the equivalent in Shotgun?
Would you track it with statuses on the relevant tasks, and some kind of note that gets reassigned as the kickback moves up the pipeline?
How are other people handling this at other studios?