I have not tried out the Pipeline Toolkit yet so I've only watched the Maya Workflow Video but i couldn't see how Shotgun handles the animation part of the production apart from a quick glance at the "export alembic cache" when it was going through how to publish. Does Shotgun handle importing cache on a shaded model? does it handle final scene assemble when going to render?
is Shotgun more for Modeling assets right now or does it have a nice pipeline for animation assets as well?
/Calle