Hi - we're starting to delve into the usability side of the default toolkit setup and I've got a question or two about the 'Pick a Work Area' dialog.
I'm a little concerned about the how quickly I felt lost when trying to use it, and I'm not sure if I'm approaching things from the wrong angle or whether I'm right in thinking it needs some tweaks.
To explain, consider the case where:
- In the SG-Desktop app I select a project and then launch maya.
- In maya I'm prompted to 'Click to Select a Work Area'
- In the Pick a Work Area dialog I want to work on a task called 'master' for pipeline-step 'comp' on shot '001' of sequence 'MyTestSequence'
In the attached screen grab, in the left hand column you can see that there are multiple listing of 'Shot 001'. As far as I can see there isn't a way to tell which shot is which, without including the sequence name in the shot name, or adding the sequence name to the shot description. This would seem to require a bit of discipline which we're not so strong at here....
Then when I want to pick the task, as they all have the same name I again can't tell which one's which. We tend to use 'master' as our default name for things (I guess it's similar to how some places use 'hero' - in our parlance a shot could just have a master anim scene, or it might be split into foreground and background anim scenes etc).
So here I have a master-comp task, a master-anim task, and a master-light task. Alongside not being able to see the pipeline-step info, I feel like I instinctively want to filter the result here so that I only see tasks we consider relevant for maya (in this case filtering out the master-comp task).
Are those problems of my own making? Or are these things that have come up before?
Some of these problems seem better address in the 'new loader' approach to browsing - would using that interface for task selection be something you'd consider?
cheers
Ben
pickWorkArea.png