Hello all,
I've already posted the question below to Thinkbox/Deadline and Shotgun but it seems that it doesn't fit into their road-map at the moment.
So, I'm left with posing the question to the community and wanted to know if anyone has integrated Publishing into Deadline Monitor?
So, here's the scenario/idea.....
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Submit to Deadline via application [e.g. Nuke].
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In the Submit to Deadline UI, choose [Shotgun/Draft], [Connect to Shotgun... / Submit Shotgun Info With Job]. Fill in your [Job Options] as usual. Hit OK.
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Job is now rendering on the farm.
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Upon completion, the Version is created in Shotgun for that particular shot/task with the following:
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Version Name of Nuke script
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Path to Frames of the rendered output
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In Deadline Monitor, you will monitor your job and upon completion, the artist can review their render via Deadline Monitor's [Image Viewer] by double clicking on one of the frame ranges under the [Tasks] tab. Our setup uses RV as our default [Image Viewer] and the entire image sequence is loaded in RV for review.
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If all looks good after review, you can right click on the jobID in Deadline Monitor and select [CreateShotgunPublish] from [Deadline Monitor->Scripts->CreateShotgunPublish]. This will open a [CreateShotgunPublish] UI, that will look similar to the [Shotgun: Publish] UI in an application like Nuke --> See attached image [ShotgunPublish_Nuke_UI.png] or similar to the [Deadline Monitor->Scripts->CreateShotgunVersion] UI --> See attached image [ShotgunSettingsAPI.png], that could have a few extra radio buttons that give you the option of things you'd like to have published or created [as mentioned below].
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In the [CreateShotgunPublish] UI, you have the option to select whatever items you would like to publish and secondary items you'd like to create. A thumbnail of your selected version will be based on the middle frame of the shot. Options would be:
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[x] Publish Renders and Scene file
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[x] Create quicktime and send to Screening Room
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[x] Create client quicktime [lut, cdl, burn-ins]
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[x] Create client DPX and or quicktime output [renumbers and renames rendered output based on client specs]
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[ ] etc....
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There are other things to consider, like how do you publish a scene file, if the scene file was submitted with the job as an Auxiliary file and probably a multitude of other things I'm not mentioning here.
- BUT, using this method as a one stop shop for reviewing, publishing [Renders, Scene files] and for Quicktime creation and not tying up your interactive application session, would be great.
- As far as I can tell, this method is only beneficial to anything that can be submitted to the farm and outputs a product like [e.g. renders, quicktimes].
ShotgunPublish_Nuke_UI.PNG
ShotgunSettingsAPI.PNG