We are using RV as framebuffer for Arnold render but we have a lot of memory issues with RV, when we create the frame buffer as Image Source , even for an small image ,1024x768 float or less without any AOV, RV take more than 200 megas of memory, more than reading a 100 frames 2k dpx sequence and when is rendering take more memory for each pixel bucket and each time we create a new Image source took the same amount of memory
not only the memory go up with the renders, each time that we click in any element in the session manager the memory go up between 3 and 40 megas, so with a few renders and play a bit in the session manager the amount of memory taken from RV is too much
Is this a issue with our driver and scripts or is there an issue with the memory management and the images sources in RV?
is there any guide of best practices or experiences using Image Sources?
Thanks in advance