Is importing alembic cache a part of the Shotgun pipeline? Calle Halldin 1 댓글 0 없음
How do I use another version of Maya/Nuke/etc than the default one? Permanently deleted user 1 댓글 1 없음
Customizing Shotgun Shot Actions / launching multiple versions of Maya Permanently deleted user 10 댓글 2 없음
Reload templates.yml with engine reload.. Seth Lippman 2 댓글 0 완료
Unity Engine Ryan Mayeda 9 댓글 13 없음
Map marker note in Hiero to field in Shotgun Cedar Connor 3 댓글 0 없음
Standalone Publisher Cedar Connor 2 댓글 15 완료
is it save to assume that a new project setup with the default config is 'clean'? rupert thorpe 1 댓글 0 없음
Quickdailies vs Send to screeningroom David van Heeswijk 3 댓글 0 없음
How do I unregister project? Michal M. 4 댓글 0 없음
Syntheyes Engine Michael Jackson 9 댓글 3 없음
What is the difference between Tank Save as and Snapshot as? Seth Lippman 2 댓글 4 없음
Deadline integration Mike Fisher 5 댓글 4 없음
Versionless workflow? Chad Vernon 4 댓글 0 없음
Cinema 4D Engine Hasiel Hassan Alvarez Zavala 9 댓글 6 없음
Execute photoshop jsx script in tank photoshop publish app Samsher Chahar 1 댓글 0 없음
An Asset Library in Tank Stephane Deverly 4 댓글 1 없음
best setup with lots of small projects rupert thorpe 7 댓글 5 없음
How do you remove an app? Mark Story 6 댓글 2 없음
renaming or deleting a shot. rupert thorpe 6 댓글 0 없음
Entity-Specific Publishes (aka "Levels") Ryan Mayeda 3 댓글 1 없음
Using Tank with Source Control in a Multi-Location Workflow Ryan Mayeda 2 댓글 1 없음
How does Toolkit work with external artists? Benedikt Lutz 26 댓글 1 없음
Does Toolkit do Version Control? Permanently deleted user 1 댓글 0 없음
Adding meta data to publish files Stephane Deverly 10 댓글 2 없음
HumanUser token Stephane Deverly 1 댓글 0 없음
Perforce Engine Permanently deleted user 2 댓글 3 완료
Baselight Engine Armando Ricalde 3 댓글 2 없음
Changes to the launcher apps Abraham Schneider 4 댓글 2 완료
example workflow for handling 'scans' in SG and Tank Abraham Schneider 11 댓글 1 없음