How do I use another version of Maya/Nuke/etc than the default one?
Permanently deleted user
1
comment
1
vote
None
Customizing Shotgun Shot Actions / launching multiple versions of Maya
Permanently deleted user
10
comments
2
votes
None
Reload templates.yml with engine reload..
Seth Lippman
2
comments
0
votes
Completed
Unity Engine
Ryan Mayeda
9
comments
13
votes
None
Map marker note in Hiero to field in Shotgun
Cedar Connor
3
comments
0
votes
None
Standalone Publisher
Cedar Connor
2
comments
15
votes
Completed
Quickdailies vs Send to screeningroom
David van Heeswijk
3
comments
0
votes
None
How do I unregister project?
Michal M.
4
comments
0
votes
None
Syntheyes Engine
Michael Jackson
9
comments
3
votes
None
Deadline integration
Mike Fisher
5
comments
4
votes
None
Versionless workflow?
Chad Vernon
4
comments
0
votes
None
Cinema 4D Engine
Hasiel Hassan Alvarez Zavala
9
comments
6
votes
None
Execute photoshop jsx script in tank photoshop publish app
Samsher Chahar
1
comment
0
votes
None
An Asset Library in Tank
Stephane Deverly
4
comments
1
vote
None
best setup with lots of small projects
rupert thorpe
7
comments
5
votes
None
How do you remove an app?
Mark Story
6
comments
2
votes
None
renaming or deleting a shot.
rupert thorpe
6
comments
0
votes
None
Entity-Specific Publishes (aka "Levels")
Ryan Mayeda
3
comments
1
vote
None
How does Toolkit work with external artists?
Benedikt Lutz
26
comments
1
vote
None
Does Toolkit do Version Control?
Permanently deleted user
1
comment
0
votes
None
Adding meta data to publish files
Stephane Deverly
10
comments
2
votes
None
HumanUser token
Stephane Deverly
1
comment
0
votes
None
Perforce Engine
Permanently deleted user
2
comments
3
votes
Completed
Baselight Engine
Armando Ricalde
3
comments
2
votes
None
Changes to the launcher apps
Abraham Schneider
4
comments
2
votes
Completed
example workflow for handling 'scans' in SG and Tank
Abraham Schneider
11
comments
1
vote
None